My Thoughts and Responses to Chance Cubes

Over the past year, while developing Chance Cubes, I have have seen many questions, or comments said many times. Some comments made also surprised me with how much people get things wrong about the mod that they just assumed to be true. In light of all of this I wanted to make a blog post of me covering these comments as well as answering some of your guys’ questions! Without a further ado, I will jump into the first question that someone posted to me on Twitter.

 

How many hours of dev has it taken? Any regrets? How many worlds have you ruined?

To start this one off, The number of dev hours spent on this mod is probably the second most I have spent on any Minecraft related project (Only behind Call of Minecraft: Zombies, but it’s just over 4 years old now). I can’t even begin to estimate how many hours I have spent on Chance Cubes, so here are some stats instead! Chance Cubes contains 10,730 lines of code, with the Github repo having about 318 unique commits across its 7 branches. The mod is also available for 5 different versions of Minecraft! The mod also has 126 default rewards with 2 being disabled by default, 10 are for Extra Utilities, 4 are for Thermal Expansion and 2 are for Thermal Foundation. There are also 10 Giant Chance Cubes rewards with the Biodome having 5 variants!  Let me know if you find any other cool stats!

The second question I will touch base on in the next section/answer 😉

As for the third question, I wish I knew, but it’s probably a lot xD

 

“Chance Cubes can delete your inventory”:

Alright, alright, let me get something straight here. Yes it USED to be able to delete your inventory and yes it still can, BUT the reward would need to be enabled first and  I don’t know any packs that have it enabled. I said I would connect the last question to this one In that this was probably what I regret doing the most. I don’t necessarily regret making the reward, but the fact that It was just a normal reward and only -50 chance back in version 1.3.5. Alright let’s get some back story before I continue. I was not the person who came up with the idea for the reward, I actually had many streamers and user’s request such a reward and at the time, I agreed, as I thought that it would help increase the late game effects of the Cubes so that op players would have something to fear. Oh boy was I wrong. This reward became the bane of my existence and people were not very happy with me. Watch Wyld’s reaction. I quickly realized that I overlooked the whole concept of the mod and the fact that all rewards were avoidable from major game changing events (Yes losing your inventory is a major game changing event). I actually tried to rework the reward into being something not quite as devastating, but by version 1.4.3 I ultimately removed the reward after being in the mod for only 34 days. I still couldn’t win, however, as after I removed the reward, people still spoke up saying that they wanted the reward and didn’t care about losing their inventory as they wanted the great risk. So after 24  days of not existing,  the inventory clear reward returned into the mod in what it now exists, as a disabled by default reward. To be honest though, I’m not sure if many people even know that the reward can be turned on, but in any case it’s there, ready to ruin someones day.

 

The Chance Pendants:

From one aspect that users hated in the mod, to an aspect that I hate in the mod, the Chance Pendants are something that I continue to struggle with. My beef with the pendants is how people abuse them to only get good rewards. Yes, I do realize that that is sort of the point of the pendants, to be able to get better stuff from the cubes, but when people only use the pendants, it does bother me. I have recently nerfed the durability of the pendants, but I am still looking for better ways to make people open the cubes how they are designed to be, just straight up. I have had people say I should just remove them, but I disagree as I think they are useful to have and packs like Project Ozone do a fantastic job of integrating the pendants into rewards to reward the user to completing tasks and I am all for that! I have also had suggestions to stop pendants from stacking, but that is actually one way that I nerf them in the fact that people waste them by stacking them because the mod damages all pendants regardless of if the pendant is actually being contributed towards the chance value of the opening block because it maxes at 100. Lastly, removing the crafting recipes will not work because they are used to create the Silk Touch pendant and the Cube Scanner. I’ll just have to keep searching for the best solution and in the meantime just hope that people don’t overly abuse the system.

 

“Lucky blocks (or insert other similar mod) is better or Chance Cubes is blah blah copy of Lucky Blocks”:

That’s great, I beg to differ, but your opinion is your opinion, just please stop telling me this!

 

Why are Chance cubes used now in modpacks instead of Lucky Blocks:

Essentially the mod author of Lucky Blocks decided he wouldn’t allow them to be in any packs and I heard that he didn’t like people making money off his mod (not 100% sure about that one), thus I decided to make Chance Cubes for an alternative mod! If you have an article better explaining the mod authors decision, let me know and I will post it here.

 

Why isn’t chance cubes in xyz modpack?:

Because it just isn’t. Maybe the modpack author didn’t know about the mod, or maybe they didn’t want it in the modpack. At any rate, I dont think Chance Cubes belong in every pack, FTB Infinity evolved for example, as some rewards can really screw up pack’s progression.

 

So if the Lucky Blocks Dev didn’t like people using his mod and making money off of it, do you enjoy it or like it?

This is actually a hard question for me to answer as I have mixed feelings about it. Now before I go any further, the mod will always be publically available for everyone to use as after all, I created the mod, well knowing what it would be used for. But back to the question, I do kinda wish that I could get some of the donations that streamers have made using Chance Cubes, as I mean after all, it is my creation, but at the same time, I made the mod to help the streamers get those donations and have something to give back in some way, so it really gives me mixed feelings. I will say tough, because of the Curses points system, I have been enjoying earning points from people downloading the mod, so it has made me feel a lot better about my work and my overall mood towards this aspect of the mod. In all though, I made this mod for streamers and pack creators to use and enjoy  for whatever entertainment they wanted and I am just glad to have created something that people enjoy and would gladly do it all again.

 

Glenn is NOT a reference to the Walking Dead:

This is probably one of the biggest misconceptions about the mod. I have seen numerous people over the months make comments about how the reward with the zombie named Glenn is a spoiler reference to the Walking Dead. I have actually never seen the walking dead show, so I think with that alone I can promise you that it isn’t a reference to WD, but it is still a reference, just to the streamer Sevadus. If you don’t know the story of Sevadus’ mortal enemy Glenn, well then too bad, because I don’t even know how to explain Glenn other than he’s a huge jerk ;). So essentially I decided to name a zombie after him and lo and behold, I somehow manager to indirectly reference the Walking Dead.

 

“why do you hate me D:”

It’s nothing personal…. just good fun 😉

 

What’s planned for the future of Chance Cubes?:

I literally have like 30 cards on Trello for ideas or things that I may do in the future for Chance Cubes. Here are a few of those ideas that you may actually see someday in the future mod.

Holiday Textures in 1.8.9 and above – This is probably something that you haven’t noticed, but in all versions not 1.7.10, the holiday textures will not activate, so hopefully before the first one turns on around october, I will have this all sorted out!

Finishing the Ingame GUI Reward Creator – This is something that has been added and does work to a certain extent, but I really need to go back through it and polish it up as well as add a delete button xD.

Custom, Ingame, Schematic Creator – I don’t even know if schematics are a thing in 1.8 and up, but I hope to someday make a way for you to create a Chance Cube schematic rewards all from within the game!

Random values in custom rewards – This is probably the trickiest of them all and may actually never get added, but it’s still on my list of things to think about!

 

I hope you guys enjoyed this blog post as I actually had a lot of fun writing it! If you have any more questions or things that you want to know my reaction on then feel free to comment it or send it to me and I will add it here! Thanks for reading and keep being awesome!

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